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Super Mario Bros.: The Lost Levels

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Super Mario Bros.: The Lost Levels
SMB2JP
The Japanese boxart for Super Mario Bros.: The Lost Levels.
Developer(s) Nintendo
Publisher(s) Nintendo
Series Mario
Release date Famicom
JP June 3, 1986


Game Boy Advance
JP August 10, 2004

Virtual Console
JP May 1, 2007
NA October 1, 2007
EU September 14, 2007

Genre(s) Platformer
Mode(s) Single player
Ratings ESRB: Everyone
Previous game Super Mario Bros. (1985)
Next game Super Mario Bros. 2 (1987)

Super Mario Bros.: The Lost Levels is a video game released for the Famicom, Game Boy Advance, and the Virtual Console. It is a sequel to Super Mario Bros. that, prior to the Virtual Console release, was exclusive to Japan.

This game is known as Super Mario Bros. 2 in Japan. The reason for it being replaced by another game in the US is that Nintendo of America thought it would be too hard for American audiences, and it was too much like Super Mario Bros.

Contents

Luigi

The game took out multiplayer. This was most likely to a new ability in Luigi's arsenal that unbalanced him and Mario. This new ability was Luigi jumping higher than Mario, while Luigi slides. Mario, on the other hand, plays just like he did in Super Mario Bros.

Story

The story is the same as Super Mario Bros.: Bowser had kidnapped Peach (and presumably turned everyone into plants and blocks...). however, there are more worlds than Super Mario Bros., and therefore more Fake Bowsers.

Minus World

The Minus World does not appear in The Lost Levels. A possible reasoning is that the programmers took extra care into the programming so that the players don't lose all their lives on a single course.

Remakes

Up until the Wii's Virtual Console, the full game was never released outside of Japan. It costs 100 Wii Points more outside of Japan. Super Mario All-Star had the game: like stated earlier, it was not the full game. Super Mario Bros. Deluxe again featured the game: however, it was missing Worlds 9 to D, and the winds were removed. The game was under the the title 'Super Mario Bros.: For Super Players'. Players from the US were finally able to get the full experience of the game when Nintendo released it on the Virtual Console, and the Wii version of SMAS.

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