The players attempt to find one of the twelve switches in a circle that doesn't hurt the player by Ground Pound them.
Hitting a wrong switch will cause painful events to happen to the player, slowing him or her down; and resetting the switches, making it harder to find the correct one. The player must then try a different switch. The player who Ground Pounds the switch that doesn't hurt him or her wins. Wrong switches could be poison liquid spills, zappers, 10-lb. weights, or springs. If a player ground pounds on the correct switch, a jingling sound will be heard and confetti will appear. If no one finds the correct switch in the time limit, the minigame ends in a draw.
- – Move
- – Jump
- – Punch
- → – Ground Pound