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Krem Quay
Krem Quay Overworld (Donkey Kong Country 2)
The overworld map from Donkey Kong Country 2: Diddy's Kong Quest.
Located Crocodile Isle
Inhabitants Kremling Krew
First game Donkey Kong Country 2: Diddy's Kong Quest (1995)
Game(s) Donkey Kong Country 2: Diddy's Kong Quest

Krem Quay is a swampy area located upon Crocodile Isle in the Donkey Kong series. The area itself also has a sunken ship (implying that, like Crocodile Cauldron, this area could've once been a harbour), brambles and polluted water.


Donkey Kong Country 2: Diddy's Kong Quest

Krem Quay first appears in Donkey Kong Country 2: Diddy's Kong Quest.

In the game, Krem Quay is the third world in the game, during Diddy and Dixie's quest to save Donkey from the clutches of Kaptain K. Rool. Here, there are primarily swampy levels, a gangplank level, an underwater level, and a mast level. The boss in this world is Kudgel, a related species to Klubba.

At the end of the game, K. Rool is knocked into the power source for powering up Crocodile Isle, with his bulk blocking the energy flow. Then, the energy has excess build-up, causing it to overflow and shoot off K. Rool's Keep and the Lost World (its location). Then, all the build-up causes the entire Crocodile Isle, including Krem Quay to sink underwater.

In the Game Boy Advance version of the game, Krem Quay is relocated to the left side of Crocodile Isle, rather than the right side.

Donkey Kong Land 2

While Krem Quay doesn't physically appear in Donkey Kong Land 2, the resurrection of Crocodile Isle caused Krem Quay and Crocodile Cauldron to form a new world, Krem Cauldron.



  • Krem Quay is one of the two worlds in the game to have a scrolling map. The other being K. Rool's Keep.