MarioWiki

Vote for a featured article!

READ MORE

MarioWiki
Register
Advertisement

Template:Multiple issues


"We're still missing something. Oh yeah—infobox!"
WWG Mona We're missing Wario This article is missing an infobox. You may remove this template once an infobox has been added to the article.

In Donkey Kong Country 3: Dixie Kong's Double Trouble![]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kopters appear in a few of the later levels: Buzzer Barrage, Kong-Fused Cliffs, and Pot Hole Panic.

With their helicopter blades, Kopters propel themselves into the air. They fly in various directions, usually up and down in a vertical path or circling around a platform. Kopters cannot be defeated and should be avoided by the Kongs. If the lead Kong is hit by a Kopter, the player loses that Kong. Kopters' helmet protect them from jump attacks, although the Kongs can jump on the helmet directly to bounce higher.

The level Kong-Fused Cliffs features many Kopters who attempt to hit Dixie Kong and Kiddy Kong while descending. Later in the level, some Kopters move back and forth diagonally.

In Dixie Kong's Photo Album, a Kopter appears under the Kremling Kreeps category.

In Donkey Kong Land III[]

In Donkey Kong Land III, Kopters appear in six levels, twice as many as in the previous game: Footloose Falls, Rockface Chase, Clifftop Critters, Rickety Rapids, Stalagmite Frights, and Ghoulish Grotto. Unlike the previous game, Kopters can be defeated if Dixie or Kiddy jump on their head. Kopters also defeat themselves by landing on the ground but reappear when the Kongs are not on the same screen as them.

Advertisement