Overview of track
|First appearance||Mario Kart Wii (2008)|
|Appears in|| Mario Kart Wii|
Mario Kart 7
|Retro Cup||Lightning Cup|
The Koopa Cape track starts out on jagged but scenic cliffsides, accompanied by several twists and turns. A third of the way into the track, the course becomes flooded with water, speeding up the Kart's progess. After cutting through the watery roads, racers are thrust into an oversized warp pipe, also with a long trail of water in it. Through the pipe, electrified rods can shrink the players, slowing them down. They then exit the pipe, where the road is spit into two sections: one with a blue ramp to the side of the track which the player can pull off some tricks, another has a waterfall flowing through it but one must be careful as the waterfall can push players into the water unless if they have a mushroom or a star on hand. After taking one of these two paths the player crosses the finish line and the race ends.
Mario Kart 7
This course reappears in Mario Kart 7 as a Retro Course in the Lightning Cup. Little has changed, but one of the main differences is that the underwater tunnel has had its top cut off, causing it to become an underwater halfpipe. Another difference is that the ramp that leads to the river segment has now become a gliding section. Also the Goombas here are replaced with Grand Goombas. The underwater halfpipe also has Cheep-Cheeps, while the Koopa Zappers have been removed.