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Mario Party

Koopa's Tycoon Town is a board in Mario Party 8 and is similar to Windmillville in Mario Party 7. This board is hosted by Koopa Troopa. The player who has the most coins invested in a hotel becomes its owner and gets a Star.

Gameplay[]

Koopa's Tycoon Town Investment

Luigi investing in a hotel

Any player who increases their investment to the most, steals the stars of the last player who owned it. If the total investment reaches twenty coins, the hotel becomes a 2 star hotel. If a hotel has 50 coins, it becomes a 3 star hotel. When a hotel reaches 100 coins, no other player (or team if played in Tag Battle) can invest any more coins.

This board has a fixed and limited number of attainable stars. When all hotels are under ownership (counting the five regular hotels and the 3 star hotel is both of the Lucky Space areas), there are 21 stars.

As a special stipulation, there are no Duelo Candies hidden on this board. That is because it is due to the unorthodox method of collecting stars on the board. Players instead steal stars by hotel investment.

In the Chump Charity, while most of the boards give the last place player in Battle Royale (or team in Tag Battle) a Duelo Candy, on this board, the last place player in Battle Royale (or team in Tag Battle) gets 30 coins.

Star Battle Arena[]

In Star Battle Arena, this board is the fifth stage. In the Star Battle Arena version, the player or the opponent wins by acquiring four stars (through hotel investments).

Special spaces[]

Lucky Space: This board has two Lucky Spaces. If the player lands on a lucky space, a Koopa in a blue car will appear. He will offer to drive the player to a special place with lots of money, and drives him to a hidden path. There, you can find several Blue Spaces with coins on them and a three-star hotel that you can claim for at least one coin. If the player lands on the Lucky Space near the first hotel, the Koopa will drive him to the hidden path on the top left of the board, and if the player lands on the lucky space near the hotel at the top right, he will drive him to the hidden path on the bottom right side of the board. (Donkey Kong, Bowser, and Bandit via the DK Spaces, Bowser Spaces, and Happening Spaces --with the Bandit-- are unable to affect these secret hotels. This is because these areas a safe place to invest one's coins and also guaranteeing stars by fully owning the hotels with 100-coin investments.)

Happening Space: There are a variety of things that happen on the different green spaces. The green space one space behind the starting area causes the Koopa with the blue car to offer you a ride to another hotel. He will drop you off one space before any hotel. There are two green spaces that involve Bandit stealing investments in a hotel from another player. He may steal around 30 coins in most cases, and give them to you. In front of and next to the crane on the right side of the board there are two green spaces. If you land on one of them, the Koopa steering the crane will drop 10 to 20 coins onto the player using his crane. Another green space lets the player throw a dart at the dart stand. A Koopa will give the player 10 coins if he/she lands the dart on the correct space of the dart wheel. If the player misses, he will offer 20 coins as the prize for the next player who successfully lands the dart.

DK Space: If the player lands on a DK Space, Donkey Kong will show up in a yellow car with his emblem engraved on the side. He will visit any random bank and invest from 20 to 30 coins for the player. On Star Battle Arena, this is great for two stars and the player (or the opponent) becomes half way through the board goal.

Bowser Space: When somebody lands on a Bowser space, Bowser doesn't necessarily harm the player who activated the Bowser Space. Instead, Bowser will steal any random player's investments in any bank. Often he will steal from 5 to 20 coins.

Trivia[]

  • You can spot the crosswalks from where the player returns to the regular path after having visited either of the two lucky space areas. One at the top left, and one at the bottom right.
  • This is the only out of the six boards to include a Lucky Space leading to guaranteed three stars.
    • It is also the only board to have more than one Lucky Space.
  • The crane's shovel may be a reference to the Nintendo GameCube logo.
  • This is one of the three boards to have Bowser not necessarily harm the player who landed on the Bowser Space. The other two being King Boo's Haunted Hideaway and Shy Guy's Perplex Express.
  • This is the second of the two boards in the Mario Party series --the second board after Windmillville (from Mario Party 7)-- which has a fixed and limited number of attainable stars (the minimum at 11 and the maximum at 21). In Mario Party 7's Windmillville's case, the minimum is 4 stars (counting the four 1-star windmills) and the maximum at 11.

Gallery[]

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