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Dizzy Shell
DizzyShell
Dizzy Shell in action.
User(s) Kooper
Points 4 FP
Effects Attacks all ground-based enemies on the screen only inflicting the Dizzy ailment if possible.
Game(s) Paper Mario

Dizzy Shell is a special move that is used in Paper Mario. It is one of Kooper's moves and he can only use it once he reaches the Super Rank. This move requires 4 FP to use.

Usage

With Dizzy Shell, the player must press the A Button repeatedly in order to power up this move. After the gauge is filled (or about five seconds have past), Kooper will attack all ground enemies on the screen with the chance of inflicting the Dizzy ailment on them. However, this move doesn't work on airborne enemies and it doesn't damage the enemy at all.</span>

Trivia

  • Dark Koopas also use a move similar to the Dizzy Shell.

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