Artwork of a Cape Feather from Super Mario World.
|First Game||Super Mario World|
The Cape Feather allows Mario or Luigi to fly and jump very high after getting a running start. Its ability to grant flight is similar to that of the Super Leaf and Tanooki Suit, however the flight can be endless if properly controlled. It can also allow Mario or Luigi the ability to float down like a parachute, and defeat most enemies by whacking them with the cape when nearby. It could also be use to counter Mario from getting hit by enemies as well as repel enemy projectiles such as footballs and baseballs thrown by Chargin Chucks. Unlike the Super Leaf and Tanooki Suit in Super Mario Bros. 3, the Cape Feather could be used to attack enemies underwater. In Super Mario Advance 4: Super Mario Bros. 3 for GBA, Nintendo released special e-reader level card that utilize the Cape Feather as well as special e-reader power-up card that adds the Cape Feather as an extra power-up in the main game.
Super Mario World
Super Mario Kart
The Cape Feather is used in Super Mario Kart as an item a driver could collect from Item Boxes throughout the race courses. The Feather's effect was the ability to hop roughly double the height the drivers are normally able to, as well as cause them to spin when they do jump. This would be useful for jumping over barriers, as a quick and easy shortcut and as well as for jumping over enemy projectiles. However, it might cause players to accidentally land out of bounds. The Cape Feather is making its return in Mario Kart 8 Deluxe (only in battle mode).
|Power-ups in the Super Mario Bros. series|
|Super Mario Kart · Mario Kart 64 · Mario Kart: Super Circuit · Mario Kart: Double Dash!! · Mario Kart DS · Mario Kart Wii · Mario Kart 7 · Mario Kart 8 · Mario Kart 8 Deluxe|
|Mario Kart Arcade GP · Mario Kart Arcade GP 2 · Mario Kart Arcade GP DX|