An Amp from New Super Mario Bros. Wii
|First Game||Super Mario 64 (1996)|
|Appearances||Super Mario 64|
Mario Party 4
Mario Party 5
Super Mario 64 DS
Mario Party Advance
Mario Party 6
Mario Party 7
New Super Mario Bros.
Mario Party 8
Super Mario Galaxy
New Super Mario Bros. Wii
Super Mario Galaxy 2
Super Mario Mash-Up Pack
Mario Sports Superstars
Super Mario 64/DS
Amps make their first appearance in Super Mario 64 and later in its remake Super Mario 64 DS and act similar to Li'l Sparkys and Hotheads. They move around different objects. When Mario touches an Amp, it electrocutes him and Mario loses one of his life. In the remake, they act similar with no differences.
They reappear as uncommon enemies in this game and can only be defeated by a Mega Mushroom, Blue Shell and a Starman. They often appear in packs mainly in towers mainly circling circles and around bricks. Like its last appearance in Super Mario 64 they electrocute Mario as an attack. In this game, they can be defeated by the Starman.
Super Mario Galaxy series
Amps appear in Super Mario Galaxy and Super Mario Galaxy 2 with a very similar manner as they did in the previous platformers. However, they got a design change in both games and appear in Buoy Base Galaxy, Dreadnought Galaxy, and the Battlerock Galaxy in the first games. They have red eyes and mouths in both games and lack a face when they are bigger versions. They are invincible in the first game, but can be defeated by the Rainbow Star in the second game.
Amps reappear in New Super Mario Bros. Wii with similar behavior as they did in the prequel along with similar appearance. They can be defeated by a new technique, the Ice Flower or by having a frozen enemy being thrown at it. They can also be defeated by the Starman similar to the prequel.
Mario Party series
They appear in the Mario Party series as obstacles and sometimes items. In these series, they are referred to Zaps. In Mario Party 4, it appears as a sticker. In Mario Party 6 and 7, they appear in items called Zap Orbs. They also appear as the obstacle in the mini-game Circuit Maximus of Mario Party 6. In Mario Party 8, they appear in Spector Inspector.
In Mario Party 5, Amps appear as items in the game and also have major effects in the game.
They also appear in Mario Party Advance in the Town Area in the Town Game Room B where he can't win an arcade game an asks the player if he/she can complete it for him. If the player manages to do so, he/she can keep their own mini-game called Match 'em. They also appear in many mini-games.
Mario Sports Superstars
Amps were used by the Giant Yellow Magikoopa in the boss battle.